


Note: Be aware that this option lets you create weights of greater than one or less than one, which can allow for odd or incorrect deformation as you exercise the character. For example, all joints that influence skin weights for a selected character mesh. This area displays a list of all influences bound to the selected mesh. Right-click the button to open the Row Increments Options window and set how many fewer rows to display with each click. Shrink Influence ListĬlick to shrink the Influences list and display fewer rows. Right-click the button to open the Row Increments Options window and set how many more rows to display with each click. Expand Influence ListĬlick to expand the Influences list and display more rows. Resets the Influences list to the default size. Parent influences still display above child influences in the list, but you cannot expand and collapse the influences. Sorts the joint names by hierarchy, but displays them in a flat list. This option is useful if you are painting a single a region of the skin-the joints you need to select from the list while painting are typically next to one another. The top of the list shows the root joint of the hierarchy. Sorts the joint names by hierarchy (parent-child) and displays them as branches that you can expand and collapse.
