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Profantasy softweaare
Profantasy softweaare











The mostĭifficult types of features involve trying to force computation-heavy simulations into reasonable Or am scheduled to implement all of the reasonable features that people have requested. Q: What reasonable feature or types of features that people have requested do you think willĪ: My idea of reasonable is quite different from that of many people, I'm afraid. It also has someįeatures that went far beyond what I intended for Wilbur such as the on-the-fly computation and dynamic Q: When you started this project back in the days prior to even Wilbur, did you ever imagine itĪ: Wilbur came first, but FT embodies many of the things I had in mind for Wilbur. Wanted a simple and easy-to use terrain generator but the engineers got out of ontrol, with all that I had placed a simple FCWĮxporter in Wilbur and they thought that it would be a good fit with their product line. Q: Why did you start developing the program?Ī: I started developing FT in response to a request from ProFantasy. Not counting all of those terrain-related input and output routines, of course. Yes, even though Wilbur appears to be and is billed asĪ terrain manipulation program, it is actually just an image processing program for monochromeįloating-point images. To try out various image processing algorithms. I have used it as a testbed for many years

profantasy softweaare

Q: What is Wilbur and how does it relate to FT?Ī: Wilbur is the direct ancestor of Fractal Terrains.

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They should be taken with a pinch of salt. Known on the CC2 mail list for his dry and self-effacing humor, he reluctantly agreed to be interviewed by the many-tentacled mass of list members. Joe Slayton created Fractal Terrains with ProFantasy's in-house design team. An interview with Joe Slayton, developer of Fractal Terrains Pro.













Profantasy softweaare